Rigging Simulation Software

cleveranimation
3 min readNov 4, 2021

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Check out the 24 best 3D animation software tools for 2D, 3D, and stop-motion animation to bring your 3D models to life in animated movies and games. Some of them are free. Many studios pair off-the-shelf software with their own in-house software and plug-ins for rigging and simulation. For instance, Industrial Light & Magic does much of their sim setup and simulation in a proprietary package called Zeno, and Weta Digital uses an in-house simulation system they call Tissue. At the foundation of intelligent simulation is a physics-based character model. We call this model our Simulation Rig (or SimRig), which, when configured to a character asset, transforms a typical.

Character Technical DirectorOccupationNamesCharacter TD, Creature TD, Technical AnimatorProfessionDescriptionCompetenciesAnatomy, Computer Programming, Mathematics

Fields of
employment

Film & Visual Effects, Feature Animation, Game Development

A Character Technical Director (TD), also referred to as a Creature TD (ILM, Weta) or Technical Animator (Imageworks), is a type of technical director in film and video games who is specifically concerned with characters, creatures, and mechanical objects.[1][2]

  • 3Character TD Responsibilities and Software by Studio
  • 4Notable Character TDs

Responsibilities[edit]

The role of a Character TD may vary from studio to studio in its scope, but it is almost always centered around the discipline of rigging: the process of engineering anatomical or mechanical kinematic systems that move and deform digital models, and the design of higher-level interfaces used by computer graphicsanimators to control the movements of those models.

The role may additionally encompass disciplines such as modeling & simulation.

Software[edit]

The software used by Character TDs may vary widely from studio to studio, from off-the shelf tools to proprietary in-house systems. Autodesk Maya is used predominantly throughout the VFX and Animation industry, with Softimage also having a large user-base. In the gaming industry, Autodesk Maya and Autodesk 3ds Max have been the dominant presence.

Many studios pair off-the-shelf software with their own in-house software and plug-ins for rigging and simulation. For instance, Industrial Light & Magic does much of their sim setup and simulation in a proprietary package called Zeno, and Weta Digital uses an in-house simulation system they call Tissue.

Notable newcomers to the field of rigging include the independent platform Fabric Engine, being used by Double Negative, MPC and Hybride.

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Character TD Responsibilities and Software by Studio[edit]

Industrial Light & Magic[edit]

TitleCreature TDDepartmentCreature DevResponsibilities

Body rigging
Flesh & Muscle Sim Setup
Cloth & Hair Sim Setup
Simulation

Software

Autodesk Maya
Zeno (proprietary, sim setup & simulation)
BlockParty (proprietary maya tool for rig building)

Sony Pictures Imageworks[edit]

TitleTechnical AnimatorDepartmentRiggingResponsibilities

Body Rigging
Facial Rigging
Shot Finaling

SoftwareAutodesk Maya

Walt Disney Animation Studios[edit]

TitleCharacter TDDepartmentResponsibilities

Body Rigging
Facial Rigging
Simulation

SoftwareAutodesk Maya

Notable Character TDs[edit]

Within the VFX, Animation, and Game Development communities, a number of artists have gained name-recognition for their contributions to the field of rigging. A few of those artists include:

Jason Osipa[edit]

An EA and LucasArts Character TD Known for pioneering and disseminating (through his book ‘Stop Staring: Facial Animation Done Right’)[3] a type of facial-rigging that did not rely on phonemes and pre-built expressions, but rather the blending of more generic poses using simplified controls often referred to as Osipa-Style controls.[4]

Jason Schleifer[edit]

A Weta and Dreamworks Creature TD Known for his video series ‘Animator Friendly Rigging’, wherein he discusses techniques for building complex rigging control systems that are intuitive and easy to use (thus the term ‘Animator Friendly’).[5]

Dick Walsh[edit]

A DreamWorks Character TD who won a Technical Achievement Academy Award in 2003 for his development of the PDI/DreamWorks Facial Animation System. Also known as Shrek’s Dad.[6]

Game Simulation Software

References[edit]

  1. ^Jeremy Birn. ‘What is a Technical Director?’. 3Drender.com. Retrieved 9 August 2015.
  2. ^’Animation Technical Director’. Inside Jobs. Retrieved 9 August 2015.
  3. ^’Stop Staring: Facial Modeling and Animation Done Right’. Amazon. Retrieved 29 January 2016.
  4. ^’Jason Osipa’. IMDB. Retrieved 29 January 2016.
  5. ^’Jason Schleifer’. IMDB. Retrieved 29 January 2016.
  6. ^’Dick Walsh Awards’. IMDB. Retrieved 24 January 2019.

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Retrieved from ‘https://en.wikipedia.org/w/index.php?title=Character_Technical_Director&oldid=883700143'

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